S
Story
The Kutchian Horde had targeted your planet's rich resources. They were coming, and you didn't stop them. You knew you couldn't, but you had a different plan. With the last of the planet's reserves, you had directed your people to build a planetship. It is barely large enough to keep an atmosphere, but you know you can figure out how to make it grow. You escaped with your people in crystorage, and it'll be hard work to get the resources to sustain them. You consider yourself lucky your connection to the water market is working well enough.

But your species live a long time, and you won't forget what the Kutchians did.
?
Help Menu

Get some more water and build some farms,
then build a spaceship and explore the universe.
There are 10 ticks per second.
The game works at full speed while in a hidden tab.
Saving happens every 50 ticks.
Right click and drag to move the screen around.
You can use scientific numbers like 1e12 in the inputs
O
Options Menu

Hard Reset

Toggle Pause

Beg for Money
(+$.1 for if you get stuck)

Save

:
Total Water from anywhere
:
Cash
:
Oxygen
.0001% of Oxygen leaks into space
Oxygen Leaked:
per tick.
:
Science
:
Wood
:
Metal
Ice
Melting:

Ice:


Buy Ice for $1

Buyable Ice:

Ice melts at a rate of .1% per tick and becomes .

You can buy up to the max at a time, and it comes back at
per tick.
Storage
Receiving:

Overflowing:

:

Selling:

Profits:

Max:

When is at max, extra water spills into the lake.
Sells 1% of max per tick. Sells for $2 per 1.
Lake
Receiving from Storage:

Receiving from Forest:

Receiving from Farm:

Evaporating:

:

Lake evaporates .1% per tick into cloud water.
Clouds
Receiving:

Raining:

:

Next Storm:

Duration:


Intensity:

Lightning Chance:
%
Rain falls on land, but only when storming.
Rain falls at a rate of (water / 500) * intensity.
Chance for a lightning strike per tick.
Only strikes with a full storm.
Strength of strike is sqrt(Water).
Lightning Strength:

Land
Receiving:

Dry Land to Soil:

Flowing to Forest:

Flowing to Farm:

:

Total Land:

Soil:

Base Land:

Dry Land:

Dry land + water = soil, at a rate of (water / 1000)
.1% goes to forest, another .1% to farms.
Forest
Receiving:

to grow Ferns:

to grow Small Trees:

to grow Trees:

Flowing to Lake:

:


Ferns
Ferns Delta:

.1% of Ferns become Small Trees, using Water.
One Fern makes .001 oxygen/tick

Small Trees
Small Trees Delta:

.1% of Small Trees become Trees, using Water.
One Small Tree makes .003 oxygen/tick

Trees
Trees Delta:

One Tree makes .01 oxygen/tick

Total Plants:

Oxygen Produced:

Total Plants equilibrium is equal to Soil amount.
Plants each take 1 water to grow.
If you have less equilibrium, smaller plants die first.
Ferns grow slower the closer the Total Plants are to equilibrium.
.1% of Water per tick goes back to the Lake.
Farm
Food Eaten:

Receiving:

Water to Food:

Flowing to Lake:

:


Buy Farm for 50 soil

Farms:

Food:


WARNING: using soil reduces trees.
One farm makes .01 food/tick, using water.
.1% of water per tick goes back to the lake.
Farm Efficiency:
%

City
Food Eaten:

Population Growth:

Dying from Starvation:

Base Happiness From House:

Happiness From Trees:

Happiness From Oxygen:

Population:

Happiness:



Science created:

Cash created:

One person eats .01 food / tick.
People die faster if there is 0 food.
People work harder if they are happier.
Choose whether people create science or cash.
Computer
Build Computer (1000 science)
Robots
Special deal! Buy first robot for $3000

Buy robot for $1m
Free:
, Total:
, Max:

Ore:

Power Plant
Build lightning rod for 500 metal
Energy:

Battery:


+1 battery for
30k oxygen, 20k science


Loses 2% of energy past the battery per tick
Draining:

Space Station
Build Space Station for 2000 metal, 20k wood
You have
in orbit.
Sending
to the planet.
Sends .01% of orbiting resources to the planet.
Dirt gets added to base land.
Tractor Beam
Build Tractor Beam for 5m oxygen, 500k science
Energy:
out of


Charges using 1% energy from Power Plant per tick.
Pulls 1%+10 of passing debris into orbit when charged
2/3rd chance to find new comet per tick.
1/3rd chance to find new asteroid per tick.
Brought
into orbit last charge
Space Dock

Build Battleship for
30m oxygen, 15m science

Battleships:

Energy:

Battery:

Hangar 1
Sending
Takes 5% of your current food. The more food a ship takes the longer it lasts
When a ship is out of food it comes back to base.
Adjust where ships spawn - they'll target the nearest planet.
Ships destroy atmosphere, destroy health, and build buidings before moving on.
The buildings add dirt directly to your space station.
WARNING - there is no saving for battleships in flight or the state of planets. You can refresh for a new set of planets for now. Working on it ...