{{fps}}
Gold: {{gold}}

Wood: {{wood}}
Buy Cheap Stake
Cost: {{buyNewStakeCost[0]}}
Buy Small Stake
Cost: {{buyNewStakeCost[1]}}

Buy OK Stake
Cost: {{buyNewStakeCost[2]}}

Buy Nice Stake
Cost: {{buyNewStakeCost[3]}}

Buy Interesting Stake
Cost: {{buyNewStakeCost[4]}}

Buy Premium Stake
Cost: {{buyNewStakeCost[5]}}

Buy Excellent Stake
Cost: {{buyNewStakeCost[6]}}
Cheat
Jane
Alexa
Beth
Lucy
Kyle
Paul
Blaine
Moreccio

Axe Quality
 Current: {{loggers[0].power}}
--> {{loggers[0].power+1}}
 
Cost: {{loggers[0].axePowerCost}}
--> {{loggers[0].axePowerCost + loggers[0].axePowerIncrease}}
 
Chopping Speed
 Current: {{loggers[0].speed}}
--> {{loggers[0].speed-1}}
 
Cost: {{loggers[0].chopSpeedCost}}
--> {{loggers[0].chopSpeedCost + loggers[0].chopSpeedIncrease}}
 
New Employee
 Current: {{totalWorkers}}
--> {{totalWorkers+1}} 
Cost: {{employeeCost}}
--> {{nextEmployeeCost()}} 

+ Stake Size
 Current: {{bonusStakeSize}} 
--> {{bonusStakeSize+1}} 
Cost: {{plotSizeCost}}
--> {{nextPlotSizeCost()}} 

+ Tree Count
 Current: {{bonusForestSize}} 
--> {{bonusForestSize+1}} 
Cost: {{treeCountCost}}
--> {{nextTreeCountCost()}} 

Axe Quality
 Current: {{loggers[1].power}}
--> {{loggers[1].power+1}}
 
Cost: {{loggers[1].axePowerCost}}
--> {{loggers[0].axePowerCost + loggers[0].axePowerIncrease}}
 
Chopping Speed
 Current: {{loggers[1].speed}}
--> {{loggers[1].speed-1}}
 
Cost: {{loggers[1].chopSpeedCost}}
--> {{loggers[1].chopSpeedCost + loggers[1].chopSpeedIncrease}}
 
Axe Quality
 Current: {{loggers[2].power}}
--> {{loggers[2].power+1}}
 
Cost: {{loggers[2].axePowerCost}}
--> {{loggers[2].axePowerCost + loggers[2].axePowerIncrease}}
 
Chopping Speed
 Current: {{loggers[2].speed}}
--> {{loggers[2].speed-1}}
 
Cost: {{loggers[2].chopSpeedCost}}
--> {{loggers[2].chopSpeedCost + loggers[2].chopSpeedIncrease}}
 
Axe Quality
 Current: {{loggers[3].power}}
--> {{loggers[3].power+1}}
 
Cost: {{loggers[3].axePowerCost}}
--> {{loggers[3].axePowerCost + loggers[3].axePowerIncrease}}
 
Chopping Speed
 Current: {{loggers[3].speed}}
--> {{loggers[3].speed-1}}
 
Cost: {{loggers[3].chopSpeedCost}}
--> {{loggers[3].chopSpeedCost + loggers[3].chopSpeedIncrease}}
 
Mining Pick Quality
 Current: {{miners[0].power}}
--> {{miners[0].power+1}}
 
Cost: {{miners[0].pickQualityCost}}
--> {{miners[0].pickQualityCost + miners[0].pickQualityIncrease}}
 
Strike Speed
 Current: {{miners[0].speed}}
--> {{miners[0].speed-1}}
 
Cost: {{miners[0].strikeSpeedCost}}
--> {{miners[0].strikeSpeedCost + miners[0].strikeSpeedIncrease}}
 
+ Mining Width
 Current: {{miners[0].miningWidth}} 
--> {{miners[0].miningWidth+1}} 
Cost: {{miners[0].miningWidthCost}}
--> {{miners[0].miningWidthCost + miners[0].miningWidthIncrease}} 

% Gold Find in Dirt
Current: {{chanceForGold[0]}}%
--> {{chanceForGold[0]+1}} 
Cost: {{chanceForGoldCost[0]}}
--> {{nextChanceForGoldCost(0)}} 

% Gold Find in Stone
Current: {{chanceForGold[1]}}%
--> {{chanceForGold[1]+1}} 
Cost: {{chanceForGoldCost[1]}}
--> {{nextChanceForGoldCost(1)}} 

Mining Pick Quality
 Current: {{miners[1].power}}
--> {{miners[1].power+1}}
 
Cost: {{miners[1].pickQualityCost}}
--> {{miners[1].pickQualityCost + miners[1].pickQualityIncrease}}
 
Strike Speed
 Current: {{miners[1].speed}}
--> {{miners[1].speed-1}}
 
Cost: {{miners[1].strikeSpeedCost}}
--> {{miners[1].strikeSpeedCost + miners[1].strikeSpeedIncrease}}
 
% Identify Stone
 Current: {{miners[1].identifyStone}} 
--> {{miners[1].identifyStone+5}} 
Cost: {{miners[1].identifyStoneCost}}
--> {{miners[1].identifyStoneCost + miners[1].identifyStoneIncrease}} 

Mining Pick Quality
 Current: {{miners[2].power}}
--> {{miners[2].power+1}}
 
Cost: {{miners[2].pickQualityCost}}
--> {{miners[2].pickQualityCost + miners[2].pickQualityIncrease}}
 
Strike Speed
 Current: {{miners[2].speed}}
--> {{miners[2].speed-1}}
 
Cost: {{miners[2].strikeSpeedCost}}
--> {{miners[2].strikeSpeedCost + miners[2].strikeSpeedIncrease}}
 
Mining Pick Quality
 Current: {{miners[3].power}}
--> {{miners[3].power+1}}
 
Cost: {{miners[3].pickQualityCost}}
--> {{miners[3].pickQualityCost + miners[3].pickQualityIncrease}}
 
Strike Speed
 Current: {{miners[3].speed}}
--> {{miners[3].speed-1}}
 
Cost: {{miners[3].strikeSpeedCost}}
--> {{miners[3].strikeSpeedCost + miners[3].strikeSpeedIncrease}}