Incremental Quest v.1
1 Journey = 2.5% global price reduction
Journey Points
0
idle jp gained0
overkillPoints to next Journey complete
Level
0
xp neededGotta do quests!!
Clicks per Second: 0
0
jp gained
Multipliers Gained:
0
0
skippedDisplay
Options
Quests Completed
Fame
Horses
Idle Purchases
Auto-buy
Cost:
Quests
Value: auto-buy threshold
Next Value:
If a building's cost is below the threshold, it will automatically be bought
Next Value:
If a building's cost is below the threshold, it will automatically be bought
+
Sleep Walking
Cost:
Quests
Value: Journey Points per tick
Next Value: JP/s
Next Value: JP/s
+
Sleep Training
Cost:
Quests
Value: Sleep Walking
Next Value:
Also gives .1% stronger sleep walking
Next Value:
Also gives .1% stronger sleep walking
Sleep Montage
Cost:
Quests
Value: Sleep Training
Next Value:
Also gives 3% stronger sleep walking
Next Value:
Also gives 3% stronger sleep walking
Basic
EXP
Travel
Mana
Weapons
Luck
Look Closer
Cost:
Quests
Value: Journey Points per click
Next Value:
Next Value:
Walk Faster
Cost:
Quests
Value: % reduced quest completion time
Next Value: %
Next Value: %
Breathe Better
Cost:
Quests
Value: x to Journey Point gain
Next Value: x
Next Value: x
Carry More Stuff
Cost:
Quests
Value: quests per journey
Next Value:
Next Value:
Combo
Cost:
Quests
Value: x JP Multiplier per idle tick until Journey Completion
Next Value: x
Improved by Level
Next Value: x
Improved by Level
Memory Lessons
Cost:
Quests
Value: Exp Needed to Level /
Next Value: /
Next Value: /
Combat Lessons
Cost:
Quests
Value: x Multiplier to Look Closer and Breathe Better
Next Value: x
Improved by Level
Next Value: x
Improved by Level
Overkill
Cost:
Quests
Value: x to initial extra JP on Journey Completion
Next Value:
Improved by Level
Next Value:
Improved by Level
Exotic Destinations
Cost:
Quests
Value: % chance to travel one extra time and gain a reward multiplier
Next Value: %
Gives JP + JP * Multiplier / 2
Extra chances carry over
Next Value: %
Gives JP + JP * Multiplier / 2
Extra chances carry over
Shortcuts
Cost:
Quests
Value: % chance to skip a travel time
Next Value: %
Extra skips carry over
Next Value: %
Extra skips carry over
Wild Horses
Cost:
Quests
Value: % chance extra per idle tick to find a horse until a horse is found
Next Value: %
Current Chance to find a horse:
Horses skip all travelling
Next Value: %
Current Chance to find a horse:
Horses skip all travelling
1
5
50%
100%
Seek Guidance
Unlock new tabs
Cost:
 Quests
EXP
Travel
Better Idle Advantages
New system: EXP and Levels
EXP gain is (Idle JP Gain)^.5
New system: EXP and Levels
EXP gain is (Idle JP Gain)^.5
You idiot! You haven't been learning anything on your journeys!
Better Manual Advantages
New system: Travelling
5 steps (initally) before Travel Completion, 10x JP
New system: Travelling
5 steps (initally) before Travel Completion, 10x JP
What do you mean you've been inside this whole time?
Requires EXP
Well Rounded Bonuses
New system: Mana and Spells
Start with one spell, gain more later
... Spells are a thing, you know.
Requires Travel
Stronger Manual Advantages
New system: Critical Hits when questing
You're really going to go questing in that?
Requires All
Chance Based Advantages
New system: ???
Created by:
Stop_Sign